We’re all human (theoretically), but some of us find our way toward being more deeply human. Writer, researcher, designer and entrepreneur Brenda Laurel is known for her work in the world of video games, but starting with that fact doesn’t start you down the path of understanding her. When other people write manuals or textbooks, Laurel writes explorations of ideas. And when other people teach techniques, Laurel teaches her students how to think.
In this conversation, we explore how girls play and what that means for women and game designers. We talk about the relationship between theater and gaming, and how the gaming world grew to change the way children live and develop. We talk about the importance of teaching. But most of all, we talk about what it means to be a creator in this world, someone who asks others to entrust their minds to our work. [Click for transcript]
“It’s up to us as culture workers to create conditions in which we have alternatives that are compelling enough to draw people in. And that’s a tough call. It’s always harder to do the good thing. It’s always harder. And my advice to anybody who complains about it is, suck it up. It’s our job.“
For more information:
- The Neogaian, featuring Brenda Laurel’s archive
- Computers as Theater
- Design Research: Methods and Perspectives
- The Art of Human-Computer Interface Design
- Utopian Entrepreneur
Mentioned in this episode:
- Game Developers’ Conference
- Chris Crawford
- John Powers
- Art Center College of Design in Pasadena
- Danielle Bunten
- Scott Nazarian
- Roberta Williams
- Christy Rosenthal
- Paul Allen, Interval Research
- Pac-Man
- The Michael Chekhov Handbook for the Actor
- Tracy Fullerton
- Walden
About Brenda Laurel
Brenda Laurel is an interactive media theorist and designer. Since 1976, she has worked in computer games, UX research and design, and virtual reality. She has also founded and led two graduate programs in media design. Her books include The Art of Human-Computer Interface Design (1990), Utopian Entrepreneur (2001), Design Research: Methods and Perspectives (2004), and Computers as Theatre, (1991, Second Edition 2014). Brenda holds a BA in Communication and Theatre from DePauw University and MFA and PhD in Theatre from the Ohio State University. Her current areas of research include climate change and Gaian theory and practice. She lives in Santa Fe, New Mexico, USA.